VR experience (INT)

 

In that session, we had a chance to put on a Virtual Reality headset and sketch in a new world which was so interesting. 

  



Then I tried to made some sketches from others body movement while they were working with VR, which made me think more about the connection between their moves and what they imagin and trying to draw in Gravity Sketch, obviously they were confused at their first VR experience but after a few moments, they did drawing more fluency. 

    
                                      



I believe this technology develops the connection which is exciting between an architect and their site while they can draw all that they imagine and their ideas could be easily seen before they become real by solid materials. By using these tools, we can make our sites and bring all kinds of objects into it without any limits which is a great improvement in designing progress because designers could have more focus on detailes while they are watching at their drawn project.




VR history:

The history of virtual reality (VR) can be traced back to the 1960s and 1970s, when researchers first began exploring the possibility of creating artificial environments that could be experienced through computer-generated sensory input. Here are some key milestones in the history of VR:

  1. Ivan Sutherland's "Ultimate Display" (1965): In 1965, computer scientist Ivan Sutherland wrote a paper describing a hypothetical device he called the "Ultimate Display," which would be capable of creating a fully immersive, computer-generated environment.

  2. The Sensorama (1962): Filmmaker Morton Heilig developed a device called the Sensorama, which was designed to provide a multi-sensory, interactive experience that included stereoscopic 3D visuals, stereo sound, vibrations, and even smells.

  3. The Sword of Damocles (1968): Ivan Sutherland also developed a prototype VR headset called the Sword of Damocles, which was suspended from the ceiling and used a tracking system to update the display in real time based on the user's movements.

  4. The Aspen Movie Map (1978): Researchers at MIT developed a system called the Aspen Movie Map, which used a series of photographs to create a virtual tour of the town of Aspen, Colorado.

  5. The Virtual Boy (1995): Nintendo released the Virtual Boy, a portable VR gaming console that used red LED displays to create a 3D effect. However, the device was not popular due to its high price and poor graphics.

  6. Oculus Rift (2012): Palmer Luckey and Brendan Iribe founded Oculus VR, which developed the Oculus Rift, a high-end VR headset for use with gaming PCs. The Oculus Rift launched in 2016 and was widely praised for its immersive experience.

Today, VR is used in a wide range of applications, including gaming, education, healthcare, and training for industries such as aviation and the military.  

 

                  virtualspeech.com






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